Bachelor of Software Engineering (Game Programming) (093341J) Logo

Bachelor of Software Engineering (Game Programming) (093341J)

Torrens University - Flinders Street

196 Flinders St, Melbourne, Australia

234272

Last updated: 17/04/2025
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Image for Torrens University - Flinders Street
Image for Torrens University - Flinders Street
Image for Torrens University - Flinders Street
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About Bachelor of Software Engineering (Game Programming) (093341J)

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development.

This course blends current theory, research and practice with the advanced programming skills. Throughout, students will develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, students will use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

Learning outcomes:-
  • Learn C++ and other game industry-standard coding languages.
  • Acquire skills in engine development and collaborative game creation.
  • Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
  • Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
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Cost and Duration


Program Level
3-Year Bachelor's Degree
Average Graduate Diploma
3 Year Bachelor's Degree Including An Optional Internship
Cost of Living
$29,710.00 AUD / Year
Gross Tuition
$32,773.00 AUD / First Year
Application Fee
No data available

Program Intakes

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